![]() ![]() Then there’s Mission: ISS, a space-set experience developed by Magnopus ( download here for Rift). One is Story Studio’s last project, Dear Angelica ( download here for Rift), which was easily its best and most memorable piece. The other experiences are in the Outstanding Original Interactive Program category, and they’re all made by or in collaboration with Oculus itself. Finally there’s The Simpsons: Planet of the Couches ( watch here). One of those is the VR experience based on Netflix’s hit TV series, Stranger Things ( watch here), another is the VR experience that ties-into the Amazon TV series, Mr. Three are in the Outstanding Creative Achievement In Interactive Media Within A Scripted Program category. ![]() ![]() The nominations for this year’s awards have just been revealed though, and there are plenty more VR experiences recognized.Ī total of six VR projects are getting nods this year. This story originally appeared on was almost a year ago now that Oculus Story Studio’s animated short, Henry, won VR its first Emmy, not that it did the little critter any good. Hopefully the Vive version gets released on Steam so that everyone with roomscale VR can try it at home. Then even beyond that version they’ve created a high-scale edition that uses a live actor wearing a mo-cap suit that walks around the environment and becomes the monster in real-time, creating a terrifying, futuristic version of hide and seek. Going a step beyond even the Vive experience that we tried they have an even larger warehouse-scale version of it running at the CBS Digital offices that uses a wireless setup via backpack computers and OptiTrack sensors. In the video embedded right above here you can even watch the cast of the show reacting to a more advanced version as well. While the content of the 360 version at the top of this article is similar, the Vive version was tremendously better. It wasn’t very long but it was effective. All the lights go out and then BOOM - it appears right in my face and screeches at me. I slowly look behind me and see the monster creeping towards me ever so slowly in the darkness. I’m assuming it was Will (Noah Schnapp) since that’s Joyce’s son in the show who is missing. I physically walk down the hall using the Vive’s roomscale tracking, pick up the phone, and hear a child’s voice on the other end. I noticed a tall, dark monster - just like the ones in the show - creeping along outside the house.Įventually, in the hallway, the phone rings. All I had to do was follow their path with the flashlight and the experience automatically teleported me from the living room, to the kitchen, and eventually to the hallway. Things start out in Joyce Byers’ (Winona Ryder) living room as the lights around her are illuminating like they do in Season 1 of the show. In fact, SDCC this week is the first time the Vive edition of it has been available to the general public. This 360 video was the most accessible and the Vive version was a step above that. But at SDCC we got the chance to try out the fully roomscale Vive version of it and came away very impressed.Īfter talking with CBS Digital, the creators of the Stranger Things VR experience, it was clear that they designed different versions on purpose. The quality is lower, you can’t move around or interact with anything, and it’s a noticeably inferior tier of content. In the video above you can see a passive 360 version of the VR experience. ![]()
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