![]() Why don’t we do more of that? Well, over time… mobility creep opens a pandora’s box. Mobility creep is something to be very mindful of in this game… It’s not surprising mobility legends are highly popular. This interaction is something Larson makes note of: “Path grappling past and tap-strafing back into your face with a Mastiff, or Octane cranking 90s while maintaining ridiculous speed, bring up greater gameplay concerns. Both Pathfinder and Octane benefit from the precise re-direction tap strafing offers, allowing them to outmaneuver their opponents and catch them unaware completely. The change Larson describes sounds like the mouse wheel method won’t deliver such precise mid-air turns that allow for insane, flashy outplays from characters like Pathfinder and Octane. Movement should feel unchanged for controllers and for MnK (mouse and keyboard) players who hadn’t heard of the term ‘tap-strafe’ until yesterday… The goal is to remove some of the sharpness in momentum conservation around 90° + angles… Things like wall-bounce redirect back onto that same wall should feel unchanged, but movement afforded by scroll-wheel strafing will be removed.” ![]() In a Twilonger posted to his Twitter account, Larson noted that the change to tap strafing would be an adjustment to “multiple rapid directional commands after jumping. Read: - John Larson | JayBiebs September 1, 2021 ![]()
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